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  6.Russischen Landstreitkräfte - Forum http://onelifetvt.de/ Missionen Missionsrelevante Server-Einstellungen: ACE Server Konfiguration

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Missionsrelevante Server-Einstellungen: ACE Server Konfiguration
Don El Sarjo Offline
Oberfeldwebel

*
Beiträge: 496
Themen: 148
Registriert seit: Nov 2014
#2
13.07.2016, 13:46
Code:
class ace_common_forceAllSettings {
  value = 0; // 1
  typeName = "BOOL";
  force = 1;
};
class ace_common_checkPBOsAction {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_common_checkPBOsCheckAll {
  value = 0; // 1
  typeName = "BOOL";
  force = 1;
};
class ace_common_checkPBOsWhitelist {
  value = "[]"; // ?
  typeName = "STRING";
  force = 1;
};
class ace_finger_enabled {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_finger_maxRange {
  value = 4;
  typeName = "SCALAR";
  force = 1;
};
class ace_frag_enabled {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_frag_spallEnabled {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_frag_reflectionsEnabled {
  value = 0; // 1
  typeName = "BOOL";
  force = 1;
};
class ace_frag_maxTrack {
  value = 500;
  typeName = "SCALAR";
  force = 1;
};
class ace_frag_maxTrackPerFrame {
  value = 50;
  typeName = "SCALAR";
  force = 1;
};
class ace_frag_enableDebugTrace {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_gforces_enabledFor {
  value = 1;
  typeName = "SCALAR";
  force = 1;
};
class ace_hitreactions_minDamageToTrigger {
  value = 0.1;
  typeName = "SCALAR";
  force = 1;
};
class ace_interaction_enableTeamManagement {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_laserpointer_enabled {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_magazinerepack_timePerAmmo {
  value = 1.5;
  typeName = "SCALAR";
  force = 1;
};
class ace_magazinerepack_timePerMagazine {
  value = 2;
  typeName = "SCALAR";
  force = 1;
};
class ace_magazinerepack_timePerBeltLink {
  value = 8;
  typeName = "SCALAR";
  force = 1;
};
class ace_map_BFT_Interval {
  value = 1; // 0 falls es definiert sein muss
  typeName = "SCALAR";
  force = 1;
};
class ace_map_BFT_Enabled {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_map_BFT_HideAiGroups {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_map_BFT_ShowPlayerNames {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_map_mapIllumination {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_map_mapGlow {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_map_mapShake {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_map_mapLimitZoom {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_map_mapShowCursorCoordinates {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_map_defaultChannel {
  value = -1;
  typeName = "SCALAR";
  force = 1;
};
class ace_map_gestures_enabled {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_map_gestures_maxRange {
  value = 7;
  typeName = "SCALAR";
  force = 1;
};
class ace_map_gestures_interval {
  value = 0.03;
  typeName = "SCALAR";
  force = 1;
};
class ace_map_gestures_groupColorConfigurations {
 
  typeName = "ARRAY";
  force = 1;
};
class ace_map_gestures_groupColorConfigurationMapping {
 
  typeName = "ARRAY";
  force = 1;
};
class ace_medical_level {
  value = 2;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_medicSetting {
  value = 2;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_increaseTrainingInLocations {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_enableFor {
  value = 1;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_enableOverdosing {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_bleedingCoefficient {
  value = 1;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_painCoefficient {
  value = 1;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_enableAirway {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_enableFractures {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_enableAdvancedWounds {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_enableVehicleCrashes {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_enableScreams {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_playerDamageThreshold {
  value = 0.3;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_AIDamageThreshold {
  value = 0.3;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_enableUnconsciousnessAI {
  value = 1; // 0 buggy
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_remoteControlledAI {
  value = 1; // 0
  typeName = "BOOL";
  force = 1;
};
class ace_medical_preventInstaDeath {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_enableRevive {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_maxReviveTime {
  value = 120;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_amountOfReviveLives {
  value = -1;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_allowDeadBodyMovement {
  value = 0; // 1?
  typeName = "BOOL";
  force = 1;
};
class ace_medical_allowLitterCreation {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_litterCleanUpDelay {
  value = 0; // 1
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_medicSetting_basicEpi {
  value = 1;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_medicSetting_PAK {
  value = 1;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_medicSetting_SurgicalKit {
  value = 1;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_consumeItem_PAK {
  value = 0; // 1?
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_consumeItem_SurgicalKit {
  value = 0; // 1?
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_useLocation_basicEpi {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_useLocation_PAK {
  value = 3;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_useLocation_SurgicalKit {
  value = 3;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_useCondition_PAK {
  value = 1;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_useCondition_SurgicalKit {
  value = 1;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_keepLocalSettingsSynced {
  value = 1; // 0?
  typeName = "BOOL";
  force = 1;
};
class ace_medical_healHitPointAfterAdvBandage {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_painIsOnlySuppressed {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_allowUnconsciousAnimationOnTreatment {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_medical_moveUnitsFromGroupOnUnconscious {
  value = 0; // vllt 1
  typeName = "BOOL";
  force = 1;
};
class ace_medical_delayUnconCaptive {
  value = 3;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_menu_allow {
  value = 1;
  typeName = "SCALAR";
  force = 1;
};
class ace_medical_menu_maxRange {
  value = 3;
  typeName = "SCALAR";
  force = 1;
};
class ace_microdagr_mapDataAvailable {
  value = 2;
  typeName = "SCALAR";
  force = 1;
};
class ace_mk6mortar_airResistanceEnabled {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_mk6mortar_allowComputerRangefinder {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_mk6mortar_allowCompass {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_mk6mortar_useAmmoHandling {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_nametags_showCursorTagForVehicles {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_nametags_playerNamesViewDistance {
  value = 5;
  typeName = "SCALAR";
  force = 1;
};
class ace_nametags_playerNamesMaxAlpha {
  value = 0.8;
  typeName = "SCALAR";
  force = 1;
};
class ace_nightvision_disableNVGsWithSights {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_overheating_overheatingDispersion {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_overheating_unJamOnreload {
  value = 0; // ?
  typeName = "BOOL";
  force = 1;
};
class ace_overheating_unJamFailChance {
  value = 0.1;
  typeName = "SCALAR";
  force = 1;
};
class ace_overheating_enabled {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_rearm_level {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_refuel_rate {
  value = 1;// vllt höher?
  typeName = "SCALAR";
  force = 1;
};
class ace_repair_engineerSetting_repair {
  value = 1;
  typeName = "SCALAR";
  force = 1;
};
class ace_repair_engineerSetting_wheel {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_repair_repairDamageThreshold {
  value = 0.6;
  typeName = "SCALAR";
  force = 1;
};
class ace_repair_repairDamageThreshold_engineer {
  value = 0.4;
  typeName = "SCALAR";
  force = 1;
};
class ace_repair_consumeItem_toolKit {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_repair_fullRepairLocation {
  value = 3;
  typeName = "SCALAR";
  force = 1;
};
class ace_repair_engineerSetting_fullRepair {
  value = 2;
  typeName = "SCALAR";
  force = 1;
};
class ace_repair_addSpareParts {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_repair_wheelRepairRequiredItems {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_repair_autoShutOffEngineWhenStartingRepair {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_respawn_savePreDeathGear {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_respawn_removeDeadBodiesDisconnected {
  value = 1; // 0
  typeName = "BOOL";
  force = 1;
};
class ace_respawn_bodyRemoveTimer {
  value = 0; // vllt. doch? cleanup script vorhanden? über description.ext vllt?
  typeName = "SCALAR";
  force = 1;
};
class ace_sitting_enable {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_spectator_filterUnits {
  value = 2;
  typeName = "SCALAR";
  force = 1;
};
class ace_spectator_filterSides {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_spectator_restrictModes {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_spectator_restrictVisions {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_switchunits_enableSwitchUnits {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_switchunits_switchToWest {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_switchunits_switchToEast {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_switchunits_switchToIndependent {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_switchunits_switchToCivilian {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_switchunits_enableSafeZone {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_switchunits_safeZoneRadius {
  value = 100;
  typeName = "SCALAR";
  force = 1;
};
class ace_ui_allowSelectiveUI {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_vehiclelock_defaultLockpickStrength {
  value = 10;
  typeName = "SCALAR";
  force = 1;
};
class ace_vehiclelock_lockVehicleInventory {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_vehiclelock_vehicleStartingLockState {
  value = -1;
  typeName = "SCALAR";
  force = 1;
};
class ace_viewdistance_enabled {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_viewdistance_limitViewDistance {
  value = 10000; /7 niedriger!
  typeName = "SCALAR";
  force = 1;
};
class ace_weather_enableServerController {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_weather_useACEWeather {
  value = 1; // vllt ausmachen?
  typeName = "BOOL";
  force = 1;
};
class ace_weather_syncRain {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_weather_syncWind {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_weather_syncMisc {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_weather_serverUpdateInterval {
  value = 60; // vllt kleinerer Wert, da sind sehr ruckartig, v.a bei Wolken
  typeName = "SCALAR";
  force = 1;
};
class ace_winddeflection_enabled {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_winddeflection_vehicleEnabled {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_winddeflection_simulationInterval {
  value = 0.05;
  typeName = "SCALAR";
  force = 1;
};
class ace_winddeflection_simulationRadius {
  value = 3000;
  typeName = "SCALAR";
  force = 1;
};
class ace_zeus_zeusAscension {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_zeus_zeusBird {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_zeus_remoteWind {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_zeus_radioOrdnance {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_zeus_revealMines {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_zeus_autoAddObjects {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_captives_allowHandcuffOwnSide {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_captives_requireSurrender {
  value = 0;
  typeName = "SCALAR";
  force = 1;
};
class ace_captives_allowSurrender {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_cargo_enable {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_explosives_requireSpecialist {
  value = 0; // vllt doch?
  typeName = "BOOL";
  force = 1;
};
class ace_explosives_punishNonSpecialists {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_explosives_explodeOnDefuse {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_hearing_enableCombatDeafness {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_hearing_earplugsVolume {
  value = 0.5;
  typeName = "SCALAR";
  force = 1;
};
class ace_hearing_unconsciousnessVolume {
  value = 0.4;
  typeName = "SCALAR";
  force = 1;
};
class ace_hearing_enabledForZeusUnits {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_hearing_autoAddEarplugsToUnits {
  value = 1;
  typeName = "BOOL";
  force = 1;
};
class ace_advanced_ballistics_enabled {
  value = 0; // 1
  typeName = "BOOL";
  force = 1;
};
class ace_advanced_ballistics_simulateForSnipers {
  value = 0; // 1
  typeName = "BOOL";
  force = 1;
};
class ace_advanced_ballistics_simulateForGroupMembers {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_advanced_ballistics_simulateForEveryone {
  value = 0;
  typeName = "BOOL";
  force = 1;
};
class ace_advanced_ballistics_disabledInFullAutoMode {
  value = 0; // 1 (performance?)
  typeName = "BOOL";
  force = 1;
};
class ace_advanced_ballistics_ammoTemperatureEnabled {
  value = 0; // 1
  typeName = "BOOL";
  force = 1;
};
class ace_advanced_ballistics_barrelLengthInfluenceEnabled {
  value = 0; // 1
  typeName = "BOOL";
  force = 1;
};
class ace_advanced_ballistics_bulletTraceEnabled {
  value = 0; // 1
  typeName = "BOOL";
  force = 1;
};
class ace_advanced_ballistics_simulationInterval {
  value = 0; // value? 0-x?
  typeName = "SCALAR";
  force = 1;
};
class ace_advanced_ballistics_simulationRadius {
  value = 3000;
  typeName = "SCALAR";
  force = 1;
}
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Missionsrelevante Server-Einstellungen: ACE Server Konfiguration - von veles - 13.07.2016, 09:09
RE: Missionsrelevante Server-Einstellungen: ACE Server Konfiguration - von Don El Sarjo - 13.07.2016, 13:46
RE: Missionsrelevante Server-Einstellungen: ACE Server Konfiguration - von veles - 30.07.2016, 09:49

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